{"id":25596,"date":"2024-09-17T16:41:57","date_gmt":"2024-09-17T23:41:57","guid":{"rendered":"https:\/\/peninsula360press.com\/?p=25596"},"modified":"2024-09-17T16:41:57","modified_gmt":"2024-09-17T23:41:57","slug":"i-agreed-the-game-that-lived-for-two-weeks","status":"publish","type":"post","link":"https:\/\/peninsula360press.com\/en\/i-agreed-the-game-that-lived-for-two-weeks\/","title":{"rendered":"Concord, the game that lived for only two weeks"},"content":{"rendered":"<p>[embedyt] https:\/\/www.youtube.com\/watch?v=fmGCAF4zLJc[\/embedyt]<\/p>\n<p><span style=\"font-weight: 400;\">In an unprecedented move for the industry, the new PlayStation game released on August 23rd will disappear from stores and hard drives on September 6th of this year. Just as you heard, in less than two weeks, Concord, a game that took 8 years to make will be completely gone, unbuyable, undownloadable, and will disappear from your account wherever you bought it.\u00a0<\/span><\/p>\n<figure id=\"attachment_25598\" aria-describedby=\"caption-attachment-25598\" style=\"width: 696px\" class=\"wp-caption alignnone\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-25598 size-large\" src=\"https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-753x1024.png\" alt=\"Concord, the game that lived for only two weeks\" width=\"696\" height=\"946\" srcset=\"https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-753x1024.png 753w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-221x300.png 221w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-768x1044.png 768w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-9x12.png 9w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-150x204.png 150w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-300x408.png 300w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1-696x946.png 696w, https:\/\/peninsula360press.com\/wp-content\/uploads\/2024\/09\/Capture-1.png 818w\" sizes=\"(max-width: 696px) 100vw, 696px\" \/><figcaption id=\"caption-attachment-25598\" class=\"wp-caption-text\">Official statement from the director of Concord<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Ryan Ellis, game director and co-founder Firewalk Studios, announced at the <\/span><a href=\"https:\/\/blog.playstation.com\/2024\/09\/03\/an-important-update-on-concord\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Play Station Blog<\/span><\/a><span style=\"font-weight: 400;\"> the tragic death of the game. Fortunately, everyone who purchased it will receive a full refund on any platform. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This catastrophe puts a stop to PlayStation\u2019s plans to venture into the games-as-a-service and multiplayer space. And it\u2019s not that the Japanese company doesn\u2019t know how to make quality games, franchises like The Last of Us, God of War or Uncharted have stood the test of time, spawned several sequels and embedded themselves in popular culture in every corner of the world. Of course, all of these have one thing in common, they are single-player games. It\u2019s no secret that the games-as-a-service model is much more lucrative because players have incentives to make recurring expenses. This put Concord in a difficult crossroads, on one hand, the game was designed to be an ongoing experience and have constant profits. At the same time, being a Sony studio, it had to maintain the premium product standard and present itself with the pedigree and prestige of any other PlayStation game. This resulted in the feeling that the game was just like any other you would find for free on Steam, but with the price of forty dollars to even try it.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Various journalists in the media point to the price as the main culprit for the lack of players and the premature end of its history, but the truth is different.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Even if PlayStation had given the game away, consumers simply wouldn&#039;t have come forward, as evidenced by the low number of players on Steam that the free beta reported.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The real culprit behind this game&#039;s death is how awfully generic it was. Concord was like the minimalist art that every company uses, you see it everywhere and its function is to illustrate without raising any particular feeling or thought. Maybe the worst thing about this situation is that the game wasn&#039;t even bad, but let&#039;s be honest, in what world is someone going to pay 40 dollars for something that you can find for free and better done elsewhere?\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Concord&#039;s fate also highlights the importance of a video game&#039;s design, presentation, and aesthetics. Without a story mode or previous titles to get to know these characters, their story has to be told simply through their appearance, and what Concord&#039;s characters screamed was &quot;generic hero number 3.&quot;<\/span><\/p>\n<p><em><strong>You may be interested in: <\/strong><a href=\"https:\/\/peninsula360press.com\/en\/ramon-zarate\/\">Ram\u00f3n Z\u00e1rate: a proudly Mexican video game programmer<\/a><\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>[embedyt] https:\/\/www.youtube.com\/watch?v=fmGCAF4zLJc[\/embedyt] En un movimiento sin precedentes en la industria, el nuevo juego de PlayStation lanzado el 23 de agosto, desaparecer\u00e1 de las tiendas y de los discos duros el 6 de septiembre de este a\u00f1o. As\u00ed como lo escuchaste, en menos de dos semanas, Concord, un juego que tard\u00f3 8 a\u00f1os en realizarse desaparecer\u00e1 [&hellip;]<\/p>","protected":false},"author":20,"featured_media":25714,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":{"0":"post-25596","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology"},"_links":{"self":[{"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/posts\/25596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/comments?post=25596"}],"version-history":[{"count":1,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/posts\/25596\/revisions"}],"predecessor-version":[{"id":25715,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/posts\/25596\/revisions\/25715"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/media\/25714"}],"wp:attachment":[{"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/media?parent=25596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/categories?post=25596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/peninsula360press.com\/en\/wp-json\/wp\/v2\/tags?post=25596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}