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Ramón Zárate: a proudly Mexican video game programmer

Ramón Zárate: a proudly Mexican video game programmer
For Ramón Zárate, gameplay engineer at Uncapped Games, based in Los Angeles, the path that led him to develop video games was also difficult, as he shares with us in an interview for P360.

All of us who enjoy video games as a favorite pastime have been interested in working in this industry at some point. I can't deny that it has also been a personal dream when I was younger to be able to participate in the creation of the worlds that I enjoyed so much. Unfortunately, for many young people (and not so young) in Latin America, this is nothing more than an unattainable dream. 

For Ramón Zárate, gameplay engineer at Uncapped Games, based in Los Angeles, the path that led him to developing video games was also difficult, as he shares with us in an interview for P360.

Battle Aces is a real-time strategy title influenced by classics like Starcraft, and the Uncapped Games team is made up of veterans from Blizzard, Relic, among others. 

Even without a release date, they can add it to your wishlist on Steam and find more information at its official Battle Aces page

What we know so far is that it will be a free to play title in which we will unlock units the more we play against other people in multiplayer. Personally, I am excited about the launch of a game that has the experience of the people responsible for real-time strategy gems like Company of Heroes (a title very close to my heart), Starcraft or the Dawn of War series. 

From Cuernavaca to the world

Originally from Cuernavaca, Morelos, in Mexico, Ramón Zárate spent his childhood in the state of Tabasco, where he remembers reading in the magazine ?Club Nintendo? articles about Mexican developers. 

Have I always liked video games? "They have been very important in my life, but the perception I had was that it was not realistic (to work in video games) in Mexico, so I did not consider it seriously," Zárate shared with Peninsula 360 Press.

He decided to study mathematics at the National Autonomous University of Mexico (UNAM) and as he himself admits, "curiously, the subjects I took made me believe that I didn't want to be a programmer." When he finished his university career, he had realized that what he really wanted was to make video games, although he admits that he felt it was a risk. An academic career was "a guaranteed future," but it was not what he was passionate about. 

?There is a lot of prejudice, like you are abandoning (the mathematics career) and you are taking the easy way.? Ramón comments that although it was not said openly, there was a disdain on the part of his peers towards video games, which even led him to not express his interest in dedicating himself to the industry. 

With great dedication and perseverance he obtained a scholarship to study a doctorate in Vancouver, Canada and thus began his journey across the American continent. With many insecurities, but with only one goal in mind. 

"I started with very small jobs, my first job was literally minimum wage, and I didn't even program," he recalled. Ramón soon realized that studying to specialize in video game development in Canada would have meant taking on an enormous debt that would have changed his life. He had to take a leap of faith into the workplace and let his work speak for him. 

How to start making video games?

Ramón told Peninsula 360 Press that the biggest contrast between working in the video game industry and academia is diversity.

 ?You work with people from all over, from all types of careers and non-careers, all types of education, with people who have done everything and that's incredible,? Is it my favorite part of the job?

Creating a video game is a collaborative effort of many people: artists, designers, writers, programmers, voice actors, animators; Our interviewee even tells us: "I have worked with people who were dedicated to film or commercials and they were hired for certain projects in very specific parts."

"I don't think there is a path to the industry, the most important thing is the interest in doing," Ramón stressed. Of course, programming requires skills in the field, but the video game industry is so big that that is not the only way. You can pursue a career as an artist, designer, actor, or many other adjacent things. But, above all things, the interest in doing, the courage to venture and seek to participate in the creation of video games is the most important thing. 

For Ramón, Mexico is in a very good position to enter the video game development industry because "there is a lot of wood." Unfortunately, what is needed are companies and financing, because making video games costs money.

"The most difficult thing about making a game is bringing together a group of talented people and giving them the resources they need," highlighted the Mexican programmer. 

Migrate to achieve a dream

Ramón Zárate also acknowledged that he has had many privileges on his journey to the north of our continent: "Being able to migrate, for me, was studying, being admitted to a university, having a scholarship, although there are still many challenges." 

Arriving where they don't speak your language, being far from family and fighting for a visa to work, among many other things, are obstacles that he had to overcome. For him, having a plan, appreciating the situation you find yourself in before taking hasty steps, is essential to attack the challenges of migrating. 

After living 18 years in Canada, he admits that he still feels like a foreigner; Even though his children were born in the northern country, he still feels "neither from here nor from there." 

In this regard, he said that he feels a "strange guilt" because sometimes it feels alien. Faced with this, he repeats to himself: "I live here, I'm from here, I have an accent, I like different things and there is no anger, it's cool." At the same time, when he visits the Uncapped Games headquarters in Los Angeles, California, he feels at home – everyone is Mexican, everyone speaks Spanish.

Ramón, like many other Latinos, understands that migrating is normal for humans, it is in our history as societies and will never cease to exist. As he says in his own words; "As humans, no one is from anywhere, everyone has migrated, everyone came from somewhere else."   

Ramón's story is like that of many Latin immigrants who travel the continent in search of a dream that drives them to fight against all odds. 

Stay tuned for the release of Battle Aces, you can be sure we will have more news about this game in the future.

 

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Hans Leguízamo
Hans Leguízamo
Audio and video coordinator of Peninsula 360 Press. Sociologist and researcher specialized in electronic entertainment, videogames and consumer rights.

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